It's not a question of better or worse, it's really just about different. I've been doing a lot of writing this past week and it got me thinking about different tastes or styles in RPG adventures and how what is popular has changed over the years. My Kill Team is led by a Sergeant-At-Arms. These figures are absolutely fantastic! I used to work for Games Workshop years ago and in the 13 years since I left I've got to say the quality of their models has gone through the roof. For those familiar with traditional 40K armies Navy Troopers are normal humans like Imperial Guardsmen but are drastically better equipped bordering on the level equipment possessed by the genetically super-human Space Marines. Troopers who specialize in boarding actions and naval warfare. I painted up the Imperial Navy Breachers. The box game set comes with some fantastic looking space hulk scenery as well as two opposing forces The Kroot, and the Imperial Navy Breachers. Having played my first two games I can say it does a great job of 'feeling' like the setting it's meant to portray. It's meant to be a claustrophobic gaming experience that captures a feel extremely similar to the first two Alien/s movies. Going up for pre-order today is Kill Team Into The Dark which is thematically AWESOME! It's basic setting is a space hulk (a giant derelict abandoned space ship) being explored for lost technology and secrets. I have really enjoyed engaging with the Warhammer 40,000 IP in a way that is disconnected from it's main game. More recently Kill Team has become a game in it's own right that's ties to 40K are narrative and visual rather than mechanical. Honestly up until a few years ago I didn't really find Kill Team appealing as it felt (to me anyway) like a cut-down version of 40K without any real appeal of its own. Kill Team has been seemingly one of Games Workshop's most successful iterations of their grimdark sci-fi universe over the past few years.